I don't claim to know everything just yet (see the speculation part above), so I am always willing to make updates and corrections as new (or better) data becomes available (either from you folks who might have noticed something I didn't, or from updates in following alpha builds of the game.). It is important to note that I in fact don't have access to any more information than you all, so I'm merely gathering together the information that we have into a single thread, and spice it a little with documentation based on common sense and a bit of speculation with patterns found in the available code. So, after looking into the new modding architecture of the Alpha 24 build for a little while, I decided to create a documentation of the same (utilizing and improving a little on the official information given to us by the devs), to allow fellow players and curious folks to get into it more easily. For more information on developing scenario mods, see Lua.
This article is a guide about the development of Mods. You can help by editing and updating this article with new information if possible. This article contains outdated information.